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How story points work

One of my clients is a small software development house that does custom development in the form of development projects for clients . I helped them to successfully introduce Agile (Scrum with XP) and...

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On Acceptance criteria for user stories

One of the teams I have recently coached quickly got a grasp of how to phrase user stories but found it hard to relate to the concept of acceptance criteria. I wrote this short FAQ as an attempt to...

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Acceptance Criteria and the Definition of Done

Recently some of the teams I’m coaching found it difficult to distinguish between acceptance criteria for user stories and the definition of done. Here’s my attempt to make the distinction clear:  For...

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The document dilemma

The Agile manifesto states “Working software over comprehensive documentation” – this seems to be one of the biggest mindset shifts that organisations need to make when adopting any Agile framework....

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It might look like rapids, but it’s still a waterfall

This is my second post in my Scrum coaching patterns series. In my last post I asked for some help with a pattern format that I could follow and at least one person must have read my blog as I now have...

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Evolving the Story map

I can’t say enough about how useful story maps are and how essential they are on any Agile project. Jeff Pattonis the undisputed (certainly in my mind) master of the story map and it’s well worth...

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Splitting a User Story along Acceptance Criteria

When breaking down a large user story to ensure it is sized appropriately, the default is to use Richard Lawrence’s excellent 9 Patterns for splitting a user story. I also use an additional approach;...

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Could a “Definition of Ready” Help You Strike a Balance?

Many novice teams find it difficult to strike the balance between too much and too little detail when writing user stories. User stories often start their lives as big statements of intent with lots of...

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How we measure output and productivity

… getting more stuff done At Trade Me we want to measure the overall health of Tech (that’s our team of 125 designers, developers, testers, BAs, and Squad Masters) to identify trends and to know if we...

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